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$ ./steelstorm
Console initialized.
Trying to load library... "libz.so.1" - loaded.
./steelstorm is not a PK3 file
Steel-Storm Linux 09:21:40 Sep  8 2010 - release
Added packfile gamedata/ssgamedata000001.pk3 (2710 files)
Trying to load library... "libd0_rijndael.so.0" "libd0_rijndael.so" "./libd0_rijndael.so.0" "./libd0_rijndael.so" - failed.
Loaded public key key_0.d0pk (fingerprint: KOT/ZbAng8+BBpIoO8w1lLFj3PTE3SRSzg+bWGsreio=)
Loaded private ID key_0.d0si for key_0.d0pk (fingerprint: pY+lqHBR/4bFZMsibkWLtzdt7qugvXaSZ56J49tvjhw=)
Trying to load library... "libcurl.so.4" - loaded.
Initializing client
Couldn't load gfx/palette.lmp, falling back on internal palette
Failed to init SDL joystick subsystem: 
Trying to load library... "libvorbis.so.0" - loaded.
Trying to load library... "libvorbisfile.so.3" - loaded.
Trying to load library... "libogg.so.0" - loaded.
Trying to load library... "libtheora.so.0" - loaded.
Trying to load library... "libvorbis.so.0" - loaded.
Trying to load library... "libvorbisenc.so.2" - loaded.
Trying to load library... "libOffscreenGecko.so" "./libOffscreenGecko.so" - failed.
execing quake.rc
execing default.cfg
execing config.cfg
there is already a private key for 0
Client using an automatically assigned port
Client opened a socket on address 0.0.0.0:0
Linked against SDL version 1.2.14
Using SDL library version 1.2.14
GL_VENDOR: X.Org R300 Project
GL_RENDERER: Gallium 0.4 on RS480
GL_VERSION: 2.1 Mesa 7.9-devel
GL_EXTENSIONS: GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_swizzle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_conditional_render GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_OES_read_format GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_OES_EGL_image GL_OES_draw_texture
SDL_EXTENSIONS: 
checking for OpenGL 1.1 core features...  enabled
Checking OpenGL extensions...
checking for GL_AMD_texture_texture4...  not detected
checking for GL_ARB_depth_texture...  enabled
checking for GL_ARB_draw_buffers...  enabled
checking for GL_ARB_fragment_shader...  enabled
checking for GL_ARB_multitexture...  enabled
checking for GL_ARB_occlusion_query...  enabled
checking for GL_ARB_shader_objects...  enabled
checking for GL_ARB_shading_language_100...  enabled
checking for GL_ARB_shadow...  enabled
checking for GL_ARB_texture_compression...  enabled
checking for GL_ARB_texture_cube_map...  enabled
checking for GL_ARB_texture_env_combine...  enabled
checking for GL_ARB_texture_gather...  not detected
checking for GL_ARB_texture_non_power_of_two...  enabled
checking for GL_ARB_texture_rectangle...  enabled
checking for GL_ARB_vertex_buffer_object...  enabled
checking for GL_ARB_vertex_shader...  enabled
checking for OpenGL 2.0 core features...  enabled
checking for GL_EXT_blend_minmax...  enabled
checking for GL_EXT_blend_subtract...  enabled
checking for OpenGL 1.2 core features...  enabled
checking for GL_EXT_framebuffer_object...  enabled
checking for GL_EXT_stencil_two_side...  enabled
checking for GL_EXT_texture3D...  enabled
checking for GL_EXT_texture_compression_s3tc...  not detected
checking for GL_EXT_texture_edge_clamp...  enabled
checking for GL_EXT_texture_filter_anisotropic...  enabled
Using GL2.0 rendering path - 8 texture matrix, 16 texture images, 8 texcoords, shadowmapping supported

QuakeC extensions for server and client: BX_WAL_SUPPORT DP_BUTTONCHAT DP_BUTTONUSE DP_CL_LOADSKY DP_CON_ALIASPARAMETERS DP_CON_BESTWEAPON DP_CON_EXPANDCVAR DP_CON_SET DP_CON_SETA DP_CON_STARTMAP DP_CRYPTO DP_CSQC_BINDMAPS DP_CSQC_ENTITYNOCULL DP_CSQC_ENTITYTRANSPARENTSORTING_OFFSET DP_CSQC_MULTIFRAME_INTERPOLATION DP_CSQC_BOXPARTICLES DP_CSQC_SPAWNPARTICLE DP_CSQC_QUERYRENDERENTITY DP_CSQC_SETPAUSE DP_EF_ADDITIVE DP_EF_BLUE DP_EF_DOUBLESIDED DP_EF_FLAME DP_EF_FULLBRIGHT DP_EF_NODEPTHTEST DP_EF_NODRAW DP_EF_NOGUNBOB DP_EF_NOSELFSHADOW DP_EF_NOSHADOW DP_EF_RED DP_EF_RESTARTANIM_BIT DP_EF_STARDUST DP_EF_TELEPORT_BIT DP_ENT_ALPHA DP_ENT_COLORMOD DP_ENT_CUSTOMCOLORMAP DP_ENT_EXTERIORMODELTOCLIENT DP_ENT_GLOW DP_ENT_GLOWMOD DP_ENT_LOWPRECISION DP_ENT_SCALE DP_ENT_VIEWMODEL DP_GECKO_SUPPORT DP_GFX_EXTERNALTEXTURES DP_GFX_EXTERNALTEXTURES_PERMAP DP_GFX_FOG DP_GFX_MODEL_INTERPOLATION DP_GFX_QUAKE3MODELTAGS DP_GFX_SKINFILES DP_GFX_SKYBOX DP_GFX_FONTS DP_GFX_FONTS_FREETYPE DP_UTF8 DP_FONT_VARIABLEWIDTH DP_HALFLIFE_MAP DP_HALFLIFE_MAP_CVAR DP_HALFLIFE_SPRITE DP_INPUTBUTTONS DP_LIGHTSTYLE_STATICVALUE DP_LITSPRITES DP_LITSUPPORT DP_MONSTERWALK DP_MOVETYPEBOUNCEMISSILE DP_MOVETYPEFOLLOW DP_NULL_MODEL DP_QC_ASINACOSATANATAN2TAN DP_QC_AUTOCVARS DP_QC_CHANGEPITCH DP_QC_CMD DP_QC_COPYENTITY DP_QC_CRC16 DP_QC_CVAR_DEFSTRING DP_QC_CVAR_DESCRIPTION DP_QC_CVAR_STRING DP_QC_CVAR_TYPE DP_QC_EDICT_NUM DP_QC_ENTITYDATA DP_QC_ENTITYSTRING DP_QC_ETOS DP_QC_EXTRESPONSEPACKET DP_QC_FINDCHAIN DP_QC_FINDCHAINFLAGS DP_QC_FINDCHAINFLOAT DP_QC_FINDCHAIN_TOFIELD DP_QC_FINDFLAGS DP_QC_FINDFLOAT DP_QC_FS_SEARCH DP_QC_GETLIGHT DP_QC_GETSURFACE DP_QC_GETSURFACETRIANGLE DP_QC_GETSURFACEPOINTATTRIBUTE DP_QC_GETTAGINFO DP_QC_GETTAGINFO_BONEPROPERTIES DP_QC_GETTIME DP_QC_GETTIME_CDTRACK DP_QC_LOG DP_QC_MINMAXBOUND DP_QC_MULTIPLETEMPSTRINGS DP_QC_NUM_FOR_EDICT DP_QC_RANDOMVEC DP_QC_SINCOSSQRTPOW DP_QC_SPRINTF DP_QC_STRFTIME DP_QC_STRINGBUFFERS DP_QC_STRINGBUFFERS_CVARLIST DP_QC_STRINGCOLORFUNCTIONS DP_QC_STRING_CASE_FUNCTIONS DP_QC_STRREPLACE DP_QC_TOKENIZEBYSEPARATOR DP_QC_TOKENIZE_CONSOLE DP_QC_TRACEBOX DP_QC_TRACETOSS DP_QC_TRACE_MOVETYPE_HITMODEL DP_QC_TRACE_MOVETYPE_WORLDONLY DP_QC_UNLIMITEDTEMPSTRINGS DP_QC_URI_ESCAPE DP_QC_URI_GET DP_QC_VECTOANGLES_WITH_ROLL DP_QC_VECTORVECTORS DP_QC_WHICHPACK DP_QUAKE2_MODEL DP_QUAKE2_SPRITE DP_QUAKE3_MAP DP_QUAKE3_MODEL DP_REGISTERCVAR DP_SKELETONOBJECTS DP_SND_DIRECTIONLESSATTNNONE DP_SND_FAKETRACKS DP_SND_OGGVORBIS DP_SND_SETPARAMS DP_SND_STEREOWAV DP_SND_GETSOUNDTIME DP_VIDEO_DPV DP_VIDEO_SUBTITLES DP_SOLIDCORPSE DP_SPRITE32 DP_SV_BOTCLIENT DP_SV_BOUNCEFACTOR DP_SV_CLIENTCAMERA DP_SV_CLIENTCOLORS DP_SV_CLIENTNAME DP_SV_CMD DP_SV_CUSTOMIZEENTITYFORCLIENT DP_SV_DISCARDABLEDEMO DP_SV_DRAWONLYTOCLIENT DP_SV_DROPCLIENT DP_SV_EFFECT DP_SV_ENTITYCONTENTSTRANSITION DP_SV_MODELFLAGS_AS_EFFECTS DP_SV_MOVETYPESTEP_LANDEVENT DP_SV_NETADDRESS DP_SV_NODRAWTOCLIENT DP_SV_ONENTITYNOSPAWNFUNCTION DP_SV_ONENTITYPREPOSTSPAWNFUNCTION DP_SV_PING DP_SV_PING_PACKETLOSS DP_SV_PLAYERPHYSICS DP_SV_POINTPARTICLES DP_SV_POINTSOUND DP_SV_PRECACHEANYTIME DP_SV_PRINT DP_SV_PUNCHVECTOR DP_SV_QCSTATUS DP_SV_ROTATINGBMODEL DP_SV_SETCOLOR DP_SV_SHUTDOWN DP_SV_SLOWMO DP_SV_SPAWNFUNC_PREFIX DP_SV_WRITEPICTURE DP_SV_WRITEUNTERMINATEDSTRING DP_TE_BLOOD DP_TE_BLOODSHOWER DP_TE_CUSTOMFLASH DP_TE_EXPLOSIONRGB DP_TE_FLAMEJET DP_TE_PARTICLECUBE DP_TE_PARTICLERAIN DP_TE_PARTICLESNOW DP_TE_PLASMABURN DP_TE_QUADEFFECTS1 DP_TE_SMALLFLASH DP_TE_SPARK DP_TE_STANDARDEFFECTBUILTINS DP_TRACE_HITCONTENTSMASK_SURFACEINFO DP_VIEWZOOM EXT_BITSHIFT FRIK_FILE FTE_CSQC_SKELETONOBJECTS FTE_QC_CHECKPVS FTE_STRINGS KRIMZON_SV_PARSECLIENTCOMMAND NEH_CMD_PLAY2 NEH_RESTOREGAME NEXUIZ_PLAYERMODEL NXQ_GFX_LETTERBOX PRYDON_CLIENTCURSOR TENEBRAE_GFX_DLIGHTS TW_SV_STEPCONTROL ZQ_PAUSE 
QuakeC extensions for menu: BX_WAL_SUPPORT DP_CINEMATIC_DPV DP_CSQC_BINDMAPS DP_CRYPTO DP_GFX_FONTS DP_GFX_FONTS_FREETYPE DP_UTF8 DP_FONT_VARIABLEWIDTH DP_GECKO_SUPPORT DP_MENU_EXTRESPONSEPACKET DP_QC_ASINACOSATANATAN2TAN DP_QC_AUTOCVARS DP_QC_CMD DP_QC_CRC16 DP_QC_CVAR_TYPE DP_QC_CVAR_DESCRIPTION DP_QC_FINDCHAIN_TOFIELD DP_QC_LOG DP_QC_RENDER_SCENE DP_QC_SPRINTF DP_QC_STRFTIME DP_QC_STRINGBUFFERS DP_QC_STRINGBUFFERS_CVARLIST DP_QC_STRINGCOLORFUNCTIONS DP_QC_STRING_CASE_FUNCTIONS DP_QC_STRREPLACE DP_QC_TOKENIZEBYSEPARATOR DP_QC_TOKENIZE_CONSOLE DP_QC_UNLIMITEDTEMPSTRINGS DP_QC_URI_ESCAPE DP_QC_URI_GET DP_QC_WHICHPACK FTE_STRINGS 
0 SDL joystick(s) found:
Video Mode: window 800x600x32x0.00hz
Couldn't load gfx/palette.lmp, falling back on internal palette
OpenGL backend started.
Trying to load library... "libjpeg.so.62" - loaded.
Trying to load library... "libpng14.so.14" "libpng12.so.0" - loaded.
Trying to load library... "libfreetype.so.6" - loaded.
Failed to load font-file for 'gfx/conchars', it will not support as many characters.
Failed to load font-file for 'gfx/font_console', it will not support as many characters.
Failed to load font-file for 'gfx/font_sbar', it will not support as many characters.
Failed to load font-file for 'gfx/font_notify', it will not support as many characters.
Failed to load font-file for 'gfx/font_chat', it will not support as many characters.
Failed to load font-file for 'gfx/font_centerprint', it will not support as many characters.
Failed to load font-file for 'gfx/font_infobar', it will not support as many characters.
Failed to load font-file for 'gfx/font_menu', it will not support as many characters.
Failed to load font-file for 'gfx/font_user0', it will not support as many characters.
Failed to load font-file for 'gfx/font_user1', it will not support as many characters.
Failed to load font-file for 'gfx/font_user2', it will not support as many characters.
Failed to load font-file for 'gfx/font_user3', it will not support as many characters.
Failed to load font-file for 'gfx/font_user4', it will not support as many characters.
Failed to load font-file for 'gfx/font_user5', it will not support as many characters.
Failed to load font-file for 'gfx/font_user6', it will not support as many characters.
Failed to load font-file for 'gfx/font_user7', it will not support as many characters.
Loading shaders from file glsl/default.glsl...
GLSL shader glsl/default.glsl generic diffuse colormapping compiled.
Draw_CachePic: failed to load gfx/disc
Draw_CachePic: failed to load gfx/num_0
Draw_CachePic: failed to load gfx/anum_0
Draw_CachePic: failed to load gfx/num_1
Draw_CachePic: failed to load gfx/anum_1
Draw_CachePic: failed to load gfx/num_2
Draw_CachePic: failed to load gfx/anum_2
Draw_CachePic: failed to load gfx/num_3
Draw_CachePic: failed to load gfx/anum_3
Draw_CachePic: failed to load gfx/num_4
Draw_CachePic: failed to load gfx/anum_4
Draw_CachePic: failed to load gfx/num_5
Draw_CachePic: failed to load gfx/anum_5
Draw_CachePic: failed to load gfx/num_6
Draw_CachePic: failed to load gfx/anum_6
Draw_CachePic: failed to load gfx/num_7
Draw_CachePic: failed to load gfx/anum_7
Draw_CachePic: failed to load gfx/num_8
Draw_CachePic: failed to load gfx/anum_8
Draw_CachePic: failed to load gfx/num_9
Draw_CachePic: failed to load gfx/anum_9
Draw_CachePic: failed to load gfx/num_minus
Draw_CachePic: failed to load gfx/anum_minus
Draw_CachePic: failed to load gfx/num_colon
Draw_CachePic: failed to load gfx/num_slash
Draw_CachePic: failed to load gfx/inv_shotgun
Draw_CachePic: failed to load gfx/inv_sshotgun
Draw_CachePic: failed to load gfx/inv_nailgun
Draw_CachePic: failed to load gfx/inv_snailgun
Draw_CachePic: failed to load gfx/inv_rlaunch
Draw_CachePic: failed to load gfx/inv_srlaunch
Draw_CachePic: failed to load gfx/inv_lightng
Draw_CachePic: failed to load gfx/inv2_shotgun
Draw_CachePic: failed to load gfx/inv2_sshotgun
Draw_CachePic: failed to load gfx/inv2_nailgun
Draw_CachePic: failed to load gfx/inv2_snailgun
Draw_CachePic: failed to load gfx/inv2_rlaunch
Draw_CachePic: failed to load gfx/inv2_srlaunch
Draw_CachePic: failed to load gfx/inv2_lightng
Draw_CachePic: failed to load gfx/inva1_shotgun
Draw_CachePic: failed to load gfx/inva1_sshotgun
Draw_CachePic: failed to load gfx/inva1_nailgun
Draw_CachePic: failed to load gfx/inva1_snailgun
Draw_CachePic: failed to load gfx/inva1_rlaunch
Draw_CachePic: failed to load gfx/inva1_srlaunch
Draw_CachePic: failed to load gfx/inva1_lightng
Draw_CachePic: failed to load gfx/inva2_shotgun
Draw_CachePic: failed to load gfx/inva2_sshotgun
Draw_CachePic: failed to load gfx/inva2_nailgun
Draw_CachePic: failed to load gfx/inva2_snailgun
Draw_CachePic: failed to load gfx/inva2_rlaunch
Draw_CachePic: failed to load gfx/inva2_srlaunch
Draw_CachePic: failed to load gfx/inva2_lightng
Draw_CachePic: failed to load gfx/inva3_shotgun
Draw_CachePic: failed to load gfx/inva3_sshotgun
Draw_CachePic: failed to load gfx/inva3_nailgun
Draw_CachePic: failed to load gfx/inva3_snailgun
Draw_CachePic: failed to load gfx/inva3_rlaunch
Draw_CachePic: failed to load gfx/inva3_srlaunch
Draw_CachePic: failed to load gfx/inva3_lightng
Draw_CachePic: failed to load gfx/inva4_shotgun
Draw_CachePic: failed to load gfx/inva4_sshotgun
Draw_CachePic: failed to load gfx/inva4_nailgun
Draw_CachePic: failed to load gfx/inva4_snailgun
Draw_CachePic: failed to load gfx/inva4_rlaunch
Draw_CachePic: failed to load gfx/inva4_srlaunch
Draw_CachePic: failed to load gfx/inva4_lightng
Draw_CachePic: failed to load gfx/inva5_shotgun
Draw_CachePic: failed to load gfx/inva5_sshotgun
Draw_CachePic: failed to load gfx/inva5_nailgun
Draw_CachePic: failed to load gfx/inva5_snailgun
Draw_CachePic: failed to load gfx/inva5_rlaunch
Draw_CachePic: failed to load gfx/inva5_srlaunch
Draw_CachePic: failed to load gfx/inva5_lightng
Draw_CachePic: failed to load gfx/sb_shells
Draw_CachePic: failed to load gfx/sb_nails
Draw_CachePic: failed to load gfx/sb_rocket
Draw_CachePic: failed to load gfx/sb_cells
Draw_CachePic: failed to load gfx/sb_armor1
Draw_CachePic: failed to load gfx/sb_armor2
Draw_CachePic: failed to load gfx/sb_armor3
Draw_CachePic: failed to load gfx/sb_key1
Draw_CachePic: failed to load gfx/sb_key2
Draw_CachePic: failed to load gfx/sb_invis
Draw_CachePic: failed to load gfx/sb_invuln
Draw_CachePic: failed to load gfx/sb_suit
Draw_CachePic: failed to load gfx/sb_quad
Draw_CachePic: failed to load gfx/sb_sigil1
Draw_CachePic: failed to load gfx/sb_sigil2
Draw_CachePic: failed to load gfx/sb_sigil3
Draw_CachePic: failed to load gfx/sb_sigil4
Draw_CachePic: failed to load gfx/face1
Draw_CachePic: failed to load gfx/face_p1
Draw_CachePic: failed to load gfx/face2
Draw_CachePic: failed to load gfx/face_p2
Draw_CachePic: failed to load gfx/face3
Draw_CachePic: failed to load gfx/face_p3
Draw_CachePic: failed to load gfx/face4
Draw_CachePic: failed to load gfx/face_p4
Draw_CachePic: failed to load gfx/face5
Draw_CachePic: failed to load gfx/face_p5
Draw_CachePic: failed to load gfx/face_invis
Draw_CachePic: failed to load gfx/face_invul2
Draw_CachePic: failed to load gfx/face_inv2
Draw_CachePic: failed to load gfx/face_quad
Draw_CachePic: failed to load gfx/sbar
Draw_CachePic: failed to load gfx/ibar
Draw_CachePic: failed to load gfx/scorebar
Draw_CachePic: failed to load gfx/ranking
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
Draw_CachePic: failed to load gfx/finale
S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
SndSys_Init: using the SDL module
Wanted audio Specification:
        Channels  : 2
        Format    : 0x8010
        Frequency : 48000
        Samples   : 2048
Obtained audio specification:
        Channels  : 2
        Format    : 0x8010
        Frequency : 48000
        Samples   : 2048
Sound format: 48000Hz, 2 channels, 16 bits per sample
Found 1 cdrom drives.
The CD in drive 0 is not an audio cd.
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
GLSL shader glsl/default.glsl generic colormapping compiled.
LoadSubtitles: can't open subtitle file 'video/intro.dpsubs'!
menu programs occupy 253K.
Loading font gfx/fonts/menus.otf face 0...
Using size: 7.000000 for requested size 8.000000
Using size: 10.000000 for requested size 12.000000
Using size: 14.000000 for requested size 16.000000
Using size: 21.000000 for requested size 24.000000
Using size: 28.000000 for requested size 32.000000
Loading font gfx/fonts/title.ttf face 0...
Using size: 7.000000 for requested size 8.000000
Using size: 10.000000 for requested size 12.000000
Using size: 14.000000 for requested size 16.000000
Using size: 20.000000 for requested size 24.000000
Using size: 27.000000 for requested size 32.000000
Loading font gfx/fonts/bitmap.ttf face 0...
Using size: 5.000000 for requested size 8.000000
Using size: 7.000000 for requested size 12.000000
Using size: 10.000000 for requested size 16.000000
Using size: 15.000000 for requested size 24.000000
Using size: 19.000000 for requested size 32.000000
PRVM_SetTempString: enlarging tempstrings buffer (0KB -> 64KB)
BGM track music/ss_theme.ogg playing...
========Initialized=========
execing data/profiles/_first.cfg
Cvar_Set: variable profile not found
Saving to data/profiles/_first.cfg
"maxplayers" set to "1"
CL_Disconnect
Host_ShutdownServer
SpawnServer: sslevel00
scripts/common.shader parsing warning: unknown surfaceparm "monsterclip"
scripts/common.shader parsing warning: unknown surfaceparm "monsterclip"
scripts/common.shader parsing warning: unknown surfaceparm "skip"
maps/sslevel00.bsp is deluxemapped
copying original lightmap 0 (512x512) to 0 (at 0,0)
copying original lightmap 2 (512x512) to 0 (at 512,0)
copying original lightmap 4 (512x512) to 0 (at 1024,0)
copying original lightmap 6 (512x512) to 0 (at 1536,0)
copying original lightmap 8 (512x512) to 0 (at 0,512)
copying original lightmap 10 (512x512) to 0 (at 512,512)
copying original lightmap 12 (512x512) to 0 (at 1024,512)
Mod_Q3BSP_LoadFaces: surface 258 has no vertices, ignoring
Mod_Q3BSP_LoadFaces: surface 258 has no triangles, ignoring
Mod_Q3BSP_LoadFaces: surface 259 has no vertices, ignoring
Mod_Q3BSP_LoadFaces: surface 259 has no triangles, ignoring
Mod_Q3BSP_LoadFaces: surface 260 has no vertices, ignoring
Mod_Q3BSP_LoadFaces: surface 260 has no triangles, ignoring
Mod_Q3BSP_LoadFaces: surface 261 has no vertices, ignoring
Mod_Q3BSP_LoadFaces: surface 261 has no triangles, ignoring
Mod_Q3BSP_LoadFaces: surface 262 has no vertices, ignoring
Mod_Q3BSP_LoadFaces: surface 262 has no triangles, ignoring
Mod_Q3BSP_LoadFaces: surface 263 has no vertices, ignoring
Mod_Q3BSP_LoadFaces: surface 263 has no triangles, ignoring
Stats for q3bsp model "maps/sslevel00.bsp": 4425 faces, 563 nodes, 565 leafs, 270 clusters, 1326 clusterportals, mesh: 61378 vertices, 46502 triangles, 4425 surfaces
Require all of: 
Server using port 26000
Server listening on address 0.0.0.0:26000
server programs occupy 330K.
PRVM_LoadProgs: unknown opcode 80 at statement 20046 in server
PRVM_LoadProgs: unknown opcode 80 at statement 20068 in server
PRVM_LoadProgs: unknown opcode 81 at statement 20079 in server
server detected csqc progs file "csprogs.dat" with size 482240 and crc 63135
Compressing csprogs.dat
Deflated: 70.8037%
Uncompressed: 482240
Compressed:   140796
server: 'author' is not a field
server: 'gridsize' is not a field
lightstyles.txt: parsed 15 styles
plane 0.000000 0.000000 -1.000000 -33.578125 mismatches dist -33.646805
plane 0.000000 0.000000 -1.000000 -33.578125 mismatches dist -33.660671
plane 0.000000 0.000000 -1.000000 -33.561249 mismatches dist -33.643597
Stats for q3bsp model "models/objects/containers/barrel02_chull.bsp": 1 faces, 19 nodes, 21 leafs, 16 clusters, 80 clusterportals, mesh: 220 vertices, 102 triangles, 1 surfaces
Stats for q3bsp model "models/objects/containers/container03_chull_45.bsp": 1 faces, 15 nodes, 17 leafs, 12 clusters, 56 clusterportals, mesh: 374 vertices, 164 triangles, 1 surfaces
Stats for q3bsp model "models/objects/containers/container01_chull_45.bsp": 1 faces, 39 nodes, 41 leafs, 34 clusters, 220 clusterportals, mesh: 160 vertices, 78 triangles, 1 surfaces
Stats for q3bsp model "models/objects/containers/container01_chull.bsp": 1 faces, 43 nodes, 45 leafs, 36 clusters, 224 clusterportals, mesh: 160 vertices, 78 triangles, 1 surfaces
PRVM_SetTempString: enlarging tempstrings buffer (64KB -> 128KB)
Mod_Q3BSP_LoadTriangles: models/objects/containers/barrel01a_chull.bsp has triangles but no vertexes, broken compiler, ignoring problem
Stats for q3bsp model "models/objects/containers/barrel01a_chull.bsp": 0 faces, 23 nodes, 25 leafs, 20 clusters, 120 clusterportals, mesh: 0 vertices, 0 triangles, 0 surfaces
Stats for q3bsp model "models/objects/containers/barrel01_chull.bsp": 1 faces, 19 nodes, 21 leafs, 16 clusters, 84 clusterportals, mesh: 120 vertices, 48 triangles, 1 surfaces
PRVM_SetTempString: enlarging tempstrings buffer (128KB -> 256KB)
PRVM_SetTempString: enlarging tempstrings buffer (256KB -> 512KB)
models/objects/roadblocks/roadblock1_dropped_chull_45.bsp: could not load texture "textures/level3/models/chull"
Stats for q3bsp model "models/objects/roadblocks/roadblock1_dropped_chull_45.bsp": 1 faces, 21 nodes, 23 leafs, 18 clusters, 104 clusterportals, mesh: 132 vertices, 196 triangles, 1 surfaces
Stats for q3bsp model "models/objects/roadblocks/roadblock1_chull_45.bsp": 1 faces, 15 nodes, 17 leafs, 12 clusters, 52 clusterportals, mesh: 432 vertices, 196 triangles, 1 surfaces
Stats for q3bsp model "models/objects/roadblocks/roadblock1_chull.bsp": 1 faces, 19 nodes, 21 leafs, 16 clusters, 86 clusterportals, mesh: 432 vertices, 196 triangles, 1 surfaces
Stats for q3bsp model "models/objects/roadblocks/roadblock2_chull.bsp": 1 faces, 43 nodes, 45 leafs, 32 clusters, 184 clusterportals, mesh: 469 vertices, 780 triangles, 1 surfaces
Stats for q3bsp model "models/objects/containers/container02_chull_45.bsp": 1 faces, 15 nodes, 17 leafs, 12 clusters, 56 clusterportals, mesh: 376 vertices, 188 triangles, 1 surfaces
Mod_Q3BSP_LoadTriangles: models/objects/containers/barrel01a_chull_45.bsp has triangles but no vertexes, broken compiler, ignoring problem
Stats for q3bsp model "models/objects/containers/barrel01a_chull_45.bsp": 0 faces, 25 nodes, 27 leafs, 22 clusters, 132 clusterportals, mesh: 0 vertices, 0 triangles, 0 surfaces
PRVM_SetTempString: enlarging tempstrings buffer (512KB -> 1024KB)
plane 0.000000 0.000000 1.000000 2.033859 mismatches dist 1.940751
plane 0.000000 0.000000 1.000000 2.033859 mismatches dist 1.940751
plane 0.000000 0.000000 1.000000 2.033936 mismatches dist 1.940747
plane 0.000000 0.000000 1.000000 2.033936 mismatches dist 1.940747
Stats for q3bsp model "models/objects/roadblocks/roadblock4_chull.bsp": 1 faces, 19 nodes, 21 leafs, 16 clusters, 80 clusterportals, mesh: 936 vertices, 432 triangles, 1 surfaces
plane 0.000000 0.000000 -1.000000 0.062500 mismatches dist -0.033859
plane 0.000000 0.000000 -1.000000 0.062500 mismatches dist -0.033859
plane 0.000000 0.000000 1.000000 2.033859 mismatches dist 1.940751
plane 0.000000 0.000000 1.000000 2.033859 mismatches dist 1.940751
plane 0.000000 0.000000 1.000000 2.034058 mismatches dist 1.940747
plane 0.000000 0.000000 1.000000 2.034058 mismatches dist 1.940747
plane 0.000000 0.000000 -1.000000 0.062500 mismatches dist -0.033859
plane 0.000000 0.000000 -1.000000 0.062500 mismatches dist -0.033859
plane 0.000000 0.000000 -1.000000 -57.375000 mismatches dist -57.449718
Stats for q3bsp model "models/objects/roadblocks/roadblock4_chull_45.bsp": 1 faces, 19 nodes, 21 leafs, 16 clusters, 82 clusterportals, mesh: 936 vertices, 432 triangles, 1 surfaces
Stats for q3bsp model "models/objects/containers/container02_chull.bsp": 1 faces, 19 nodes, 21 leafs, 16 clusters, 80 clusterportals, mesh: 376 vertices, 188 triangles, 1 surfaces
plane 1.000000 0.000000 0.000000 57.439941 mismatches dist 57.251930
plane 1.000000 0.000000 0.000000 57.439941 mismatches dist 57.251930
plane -1.000000 0.000000 0.000000 -55.251804 mismatches dist -55.436817
plane -1.000000 0.000000 0.000000 -55.251804 mismatches dist -55.436817
Stats for q3bsp model "models/objects/containers/container03_chull.bsp": 1 faces, 19 nodes, 21 leafs, 16 clusters, 80 clusterportals, mesh: 374 vertices, 164 triangles, 1 surfaces
Stats for q3bsp model "models/objects/roadblocks/roadblock2_dropped_chull_45.bsp": 1 faces, 42 nodes, 44 leafs, 33 clusters, 222 clusterportals, mesh: 469 vertices, 780 triangles, 1 surfaces
PRVM_SetTempString: enlarging tempstrings buffer (1024KB -> 2048KB)
models/objects/structures/cooling_tower02_dead1.bsp is deluxemapped
copying original lightmap 0 (128x128) to 0 (at 0,0)
Stats for q3bsp model "models/objects/structures/cooling_tower02_dead1.bsp": 229 faces, 269 nodes, 271 leafs, 218 clusters, 1644 clusterportals, mesh: 3930 vertices, 3221 triangles, 229 surfaces
models/objects/structures/cooling_tower02.bsp is deluxemapped
copying original lightmap 0 (128x128) to 0 (at 0,0)
Stats for q3bsp model "models/objects/structures/cooling_tower02.bsp": 314 faces, 395 nodes, 397 leafs, 334 clusters, 2824 clusterportals, mesh: 4985 vertices, 4092 triangles, 314 surfaces
Stats for q3bsp model "models/objects/spawn_pad/spawn_pad_chull.bsp": 1 faces, 19 nodes, 21 leafs, 16 clusters, 80 clusterportals, mesh: 96 vertices, 154 triangles, 1 surfaces
models/objects/structures/cooling_tower01_dead1.bsp is deluxemapped
copying original lightmap 0 (128x128) to 0 (at 0,0)
Stats for q3bsp model "models/objects/structures/cooling_tower01_dead1.bsp": 233 faces, 269 nodes, 271 leafs, 226 clusters, 1656 clusterportals, mesh: 3439 vertices, 2632 triangles, 233 surfaces
models/objects/structures/cooling_tower01.bsp is deluxemapped
copying original lightmap 0 (128x128) to 0 (at 0,0)
Stats for q3bsp model "models/objects/structures/cooling_tower01.bsp": 273 faces, 341 nodes, 343 leafs, 292 clusters, 2250 clusterportals, mesh: 4156 vertices, 3298 triangles, 273 surfaces
Stats for q3bsp model "models/objects/exit_pad/exit_pad_chull_45.bsp": 1 faces, 15 nodes, 17 leafs, 12 clusters, 56 clusterportals, mesh: 540 vertices, 266 triangles, 1 surfaces
Stats for q3bsp model "models/objects/force_field/force_field_off_chull.bsp": 1 faces, 11 nodes, 13 leafs, 10 clusters, 48 clusterportals, mesh: 174 vertices, 232 triangles, 1 surfaces
Stats for q3bsp model "models/objects/force_field/force_field_on_chull.bsp": 1 faces, 11 nodes, 13 leafs, 10 clusters, 48 clusterportals, mesh: 182 vertices, 236 triangles, 1 surfaces
Stats for q3bsp model "models/objects/obelisk/obelisk01_chull_45.bsp": 1 faces, 19 nodes, 21 leafs, 16 clusters, 82 clusterportals, mesh: 251 vertices, 298 triangles, 1 surfaces
Entities loaded.
server: 2 new entities parsed, 0 new inhibited, 20 (2 new) spawned (whereas 1 removed self, 1 stayed)
Server spawned.

Trying to connect...
"challenge " received, sending connect request back to local:1
Got challenge response
Client local:2 connected
Authenticated connection to local:2 has been established: client is pY+lqHBR/4bFZMsibkWLtzdt7qugvXaSZ56J49tvjhw=@KOT/ZbA, I am pY+lqHB@KOT/ZbA
sending csqc info to client ("csprogs.dat" with size 482240 and crc 63135)
Accepted

CL_Disconnect
Authenticated connection to local:1 has been established: server is pY+lqHBR/4bFZMsibkWLtzdt7qugvXaSZ56J49tvjhw=@KOT/ZbA, I am pY+lqHB@KOT/ZbA
Connection accepted to local:1
--> client to server keepalive
<-- server to client keepalive

Server: Steel-Storm build 09:21:40 Sep  8 2010 - release (progs 46454 crc)
Serverinfo packet received.
Server protocol is DP7

<===================================>

The Courtyard
CDAudio: Bad track number 0.
CL_SignonReply: 1
--> client to server keepalive
client programs occupy 470K.
CSQC csprogs.dat loaded (crc=63135, size=482240)
Loading font gfx/fonts/menus.otf face 0...
Using size: 7.000000 for requested size 8.000000
Using size: 10.000000 for requested size 12.000000
Using size: 14.000000 for requested size 16.000000
Using size: 21.000000 for requested size 24.000000
Using size: 28.000000 for requested size 32.000000
Loading font gfx/fonts/title.ttf face 0...
Using size: 7.000000 for requested size 8.000000
Using size: 10.000000 for requested size 12.000000
--> client to server keepalive
Using size: 14.000000 for requested size 16.000000
Using size: 20.000000 for requested size 24.000000
Using size: 27.000000 for requested size 32.000000
Loading font gfx/fonts/bitmap.ttf face 0...
Using size: 5.000000 for requested size 8.000000
Using size: 7.000000 for requested size 12.000000
Using size: 10.000000 for requested size 16.000000
Using size: 15.000000 for requested size 24.000000
Using size: 19.000000 for requested size 32.000000
CL_SignonReply: 2
<-- server to client keepalive
--> client to server keepalive
CL_SignonReply: 3
BGM track music/ss_military_env.ogg playing...
CL_SignonReply: 4
GLSL shader glsl/default.glsl flatcolor compiled.
GLSL shader glsl/default.glsl lightdirectionmap_modelspace diffuse compiled.
GLSL shader glsl/default.glsl lightdirectionmap_modelspace diffuse specular compiled.
GLSL shader glsl/default.glsl lightdirection diffuse glow compiled.
GLSL shader glsl/default.glsl lightdirection diffuse compiled.
radeon: The kernel rejected CS, see dmesg for more information.
Segmentation fault

Pasted: Sep 12, 2010, 3:11:14 pm
Views: 50