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Log.txt

[16:59:25, /home/rlh/jogos/elc/engine/logging.cpp:302] Log started at: Fri Aug 12 16:59:25 2011 BRT
[16:59:25, /home/rlh/jogos/elc/engine/logging.cpp:305] version: 1.9.2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'server_address = game.eternal-lands.com
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'server_port = 2001
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'use_vertex_array = 1
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'use_mipmaps= 0
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'particles_percentage = 100
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'text_filter_replace = smeg
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'compass_north = 1
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'near_plane= 0.1
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'transparency_resolution_fix= 0
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'dim_sounds_on_rain= 0
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'anisotropic_filter= 5
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'render_skeleton= 0
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'render_mesh= 1
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'use_display_actors= 1
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'use_actor_bbox_check= 1
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'use_render_mesh_shader= 1
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'use_set_transformation_buffers= 1
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'use_build_actor_bounding_box= 1
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'use_model_attach_and_detach_mesh= 1
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'use_render_attached_meshs= 1
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'use_ext_gpu_program_parameters= 0
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'use_new_selection= 0
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'skybox_update_every_frame= 0
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'seconds_between_shadows_updates= 10
', type 2
[16:59:25, /home/rlh/jogos/elc/elconfig.c:1358] Error: Can't find var 'use_animation_program= 1
', type 2
[16:59:25, /home/rlh/jogos/elc/init.c:191] Error: read_config() chdir("c:\Program Files\Eternal Lands\/") failed
[16:59:25, /home/rlh/jogos/elc/io/elpathwrapper.c:664] Warning: Didn't find your data_dir, using the current directory instead. Please correct this in your el.ini . Given data_dir was: "c:\Program Files\Eternal Lands\/". Using "/home/rlh/jogos/el_linux".
[16:59:26, /home/rlh/jogos/elc/io/elfilewrapper.c:302] Error: Can't load zip file /home/rlh/.elc/unofficial_custom_clothes.zip
[16:59:33, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file 'textures/ground_detail.dds'.
[16:59:33, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file 'textures/water_normal.dds'.
[16:59:33, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file 'textures/noise.dds'.
[16:59:33, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile14.dds'.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/mesh.lua[GL2][default][solid]
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:33]Last message repeated 1time
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1115] Info: Program linked successful: 
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute normal of type vec3 has size 1 and index 1.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute position of type vec4 has size 1 and index 0.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute texture_coordinate_0 of type vec2 has size 1 and index 8.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform ambient of type vec4 has size 1 and index 0.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform base_texture0 of type sampler2D has size 1 and index 1.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform detail_texture0 of type sampler2D has size 1 and index 2.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform fog of type vec4 has size 1 and index 3.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform light_colors of type vec4 has size 8 and index 4.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform light_positions of type vec4 has size 8 and index 12.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform projection_view_matrix of type mat4x4 has size 1 and index 20.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform texture_matrix of type vec4 has size 1 and index 21.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform view_matrix of type mat4x4 has size 1 and index 22.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform world_matrix of type mat4x3 has size 1 and index 23.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType world_matrix found with index 23.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType view_matrix found with index 22.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType projection_matrix not found.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType projection_view_matrix found with index 20.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType light_positions found with index 12.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType light_colors found with index 4.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType ambient found with index 0.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType light_count not found.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType texture_matrix found with index 21.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType bones not found.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType time not found.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType fog found with index 3.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType camera not found.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/mesh.lua[GL2][depth][solid]
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:33]Last message repeated 1time
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1115] Info: Program linked successful: 
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute position of type vec4 has size 1 and index 0.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform projection_view_matrix of type mat4x4 has size 1 and index 0.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform world_matrix of type mat4x3 has size 1 and index 1.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType world_matrix found with index 1.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType view_matrix not found.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType projection_matrix not found.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType projection_view_matrix found with index 0.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType light_positions not found.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType light_colors not found.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType ambient not found.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType light_count not found.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType texture_matrix not found.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType bones not found.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType time not found.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType fog not found.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType camera not found.
[16:59:33, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile1.dds'.
[16:59:33, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile10.dds'.
[16:59:33, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile6.dds'.
[16:59:33, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile0.dds'.
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:33]Last message repeated 1time
[16:59:33, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:33]Last message repeated 1time
[16:59:33, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:33]Last message repeated 1time
[16:59:33, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:33]Last message repeated 1time
[16:59:33, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:33]Last message repeated 1time
[16:59:33, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:33]Last message repeated 1time
[16:59:33, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:33, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile13.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/water.lua[GL2][default][solid]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp(1112): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(192) : error C5041: cannot locate suitable resource to bind parameter "vpos"

[boost::errinfo_file_name_*] = shaders/water.lua
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/rock2.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall8.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/dirtroad01.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/mesh.lua[GL2][default][transparent]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1115] Info: Program linked successful: 
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute normal of type vec3 has size 1 and index 1.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute position of type vec4 has size 1 and index 0.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute texture_coordinate_0 of type vec2 has size 1 and index 8.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform ambient of type vec4 has size 1 and index 0.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform base_texture0 of type sampler2D has size 1 and index 1.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform detail_texture0 of type sampler2D has size 1 and index 2.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform fog of type vec4 has size 1 and index 3.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform light_colors of type vec4 has size 8 and index 4.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform light_positions of type vec4 has size 8 and index 12.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform projection_view_matrix of type mat4x4 has size 1 and index 20.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform texture_matrix of type vec4 has size 1 and index 21.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform view_matrix of type mat4x4 has size 1 and index 22.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform world_matrix of type mat4x3 has size 1 and index 23.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType world_matrix found with index 23.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType view_matrix found with index 22.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType projection_matrix not found.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType projection_view_matrix found with index 20.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType light_positions found with index 12.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType light_colors found with index 4.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType ambient found with index 0.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType light_count not found.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType texture_matrix found with index 21.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType bones not found.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType time not found.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType fog found with index 3.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType camera not found.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/mesh.lua[GL2][depth][transparent]
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:34]Last message repeated 1time
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1115] Info: Program linked successful: 
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute position of type vec4 has size 1 and index 0.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute texture_coordinate_0 of type vec2 has size 1 and index 8.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform base_texture0 of type sampler2D has size 1 and index 0.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform projection_view_matrix of type mat4x4 has size 1 and index 1.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform world_matrix of type mat4x3 has size 1 and index 2.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType world_matrix found with index 2.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType view_matrix not found.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType projection_matrix not found.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType projection_view_matrix found with index 1.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType light_positions not found.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType light_colors not found.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType ambient not found.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType light_count not found.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType texture_matrix not found.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType bones not found.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType time not found.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType fog not found.
[16:59:34, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType camera not found.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/wood3.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/banners3.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/rocks.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/doorwindows1.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall11.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tree_branches01.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/bark2.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/wood4.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/miscobjects11.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/wood2.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall5.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/shingles2.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall18.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/miscobjects10.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/columns.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/doorwindows3.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/awnings.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/fountain.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall4.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/bark3.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/bark1.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stump.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/bark4.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/miscobjects1.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/bones.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/plants03.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall2.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/plants02.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/shields1.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/weapons1.dds'.
[16:59:34, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/miscobjects3.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tree_branches-leaves05.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/bark5.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/plants01.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall3.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile4.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile16.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/doorwindows5.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/wood9.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/roof1.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/furniture1.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/bark6.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/banners1.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/miscobjects2.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile27.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/doorwindows10.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/statue1.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/miscobjects6.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/hay.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/dirt3.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/dirt3_edges.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/bones.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/dirt2.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/dirt.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/plants.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/grass1.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/leaves1.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/pineneedles.dds'.
[16:59:35, /home/rlh/jogos/elc/map.c:458] Error: Error: Can't open file "servermarks_alanm.dat"
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file 'meshes/yeti.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/animated.lua[GL2][default][solid]
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:35]Last message repeated 1time
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1115] Info: Program linked successful: 
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute bone_index of type vec4 has size 1 and index 5.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute bone_weight of type vec4 has size 1 and index 4.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute normal of type vec3 has size 1 and index 1.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute position of type vec4 has size 1 and index 0.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute texture_coordinate_0 of type vec2 has size 1 and index 8.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform ambient of type vec4 has size 1 and index 0.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform base_texture0 of type sampler2D has size 1 and index 1.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform bones of type vec4 has size 225 and index 2.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform detail_texture0 of type sampler2D has size 1 and index 227.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform fog of type vec4 has size 1 and index 228.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform light_colors of type vec4 has size 8 and index 229.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform light_positions of type vec4 has size 8 and index 237.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform projection_view_matrix of type mat4x4 has size 1 and index 245.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform texture_matrix of type vec4 has size 1 and index 246.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform view_matrix of type mat4x4 has size 1 and index 247.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform world_matrix of type mat4x3 has size 1 and index 248.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType world_matrix found with index 248.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType view_matrix found with index 247.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType projection_matrix not found.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType projection_view_matrix found with index 245.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType light_positions found with index 237.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType light_colors found with index 229.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType ambient found with index 0.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType light_count not found.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType texture_matrix found with index 246.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType bones found with index 2.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType time not found.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType fog found with index 228.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType camera not found.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/animated.lua[GL2][depth][solid]
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:35]Last message repeated 1time
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1115] Info: Program linked successful: 
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute bone_index of type vec4 has size 1 and index 5.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute bone_weight of type vec4 has size 1 and index 4.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute position of type vec4 has size 1 and index 0.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform bones of type vec4 has size 225 and index 0.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform projection_view_matrix of type mat4x4 has size 1 and index 225.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform world_matrix of type mat4x3 has size 1 and index 226.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType world_matrix found with index 226.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType view_matrix not found.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType projection_matrix not found.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType projection_view_matrix found with index 225.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType light_positions not found.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType light_colors not found.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType ambient not found.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType light_count not found.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType texture_matrix not found.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType bones found with index 0.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType time not found.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType fog not found.
[16:59:35, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType camera not found.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants1_gray.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_black.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso1_black.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms1_black.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_peach.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_humanmpeach.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_browndark.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/cape1_brown.dds'.
[16:59:35, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/imp_brownie.dds'.
[16:59:41, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/animals5.dds'.
[16:59:42, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants6.dds'.
[16:59:42, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots2.dds'.
[16:59:42, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso9.dds'.
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[16:59:42, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_brown.dds'.
[16:59:42, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_dwarfmbrown.dds'.
[16:59:42, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_brown.dds'.
[16:59:42, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/cape1_white.dds'.
[16:59:42, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/bear1.dds'.
[16:59:47, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants1_lightbrown.dds'.
[16:59:47, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_lightbrown.dds'.
[16:59:47, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso1_red.dds'.
[16:59:47, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms1_red.dds'.
[16:59:47, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_pale.dds'.
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[16:59:47, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_gray.dds'.
[16:59:48, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants1_black.dds'.
[16:59:48, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_brown.dds'.
[16:59:48, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso1_yellow.dds'.
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[16:59:48, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_peach.dds'.
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[16:59:48, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_brown.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants1_black.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_black.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso1_black.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms1_black.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_peach.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_humanmpeach.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_graydark.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pickaxe1.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/helmet6.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/medallion09.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/cape1_brown.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/animated.lua[GL2][default][transparent]
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:52]Last message repeated 1time
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1115] Info: Program linked successful: 
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute bone_index of type vec4 has size 1 and index 5.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute bone_weight of type vec4 has size 1 and index 4.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute normal of type vec3 has size 1 and index 1.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute position of type vec4 has size 1 and index 0.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute texture_coordinate_0 of type vec2 has size 1 and index 8.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform ambient of type vec4 has size 1 and index 0.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform base_texture0 of type sampler2D has size 1 and index 1.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform bones of type vec4 has size 225 and index 2.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform detail_texture0 of type sampler2D has size 1 and index 227.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform fog of type vec4 has size 1 and index 228.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform light_colors of type vec4 has size 8 and index 229.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform light_positions of type vec4 has size 8 and index 237.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform projection_view_matrix of type mat4x4 has size 1 and index 245.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform texture_matrix of type vec4 has size 1 and index 246.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform view_matrix of type mat4x4 has size 1 and index 247.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform world_matrix of type mat4x3 has size 1 and index 248.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType world_matrix found with index 248.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType view_matrix found with index 247.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType projection_matrix not found.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType projection_view_matrix found with index 245.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType light_positions found with index 237.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType light_colors found with index 229.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType ambient found with index 0.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType light_count not found.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType texture_matrix found with index 246.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType bones found with index 2.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType time not found.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType fog found with index 228.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType camera not found.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1133] Info: Building Shader shaders/animated.lua[GL2][depth][transparent]
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[16:59:52]Last message repeated 1time
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1115] Info: Program linked successful: 
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute bone_index of type vec4 has size 1 and index 5.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute bone_weight of type vec4 has size 1 and index 4.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute position of type vec4 has size 1 and index 0.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1062] Info: 	Attribute texture_coordinate_0 of type vec2 has size 1 and index 8.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform base_texture0 of type sampler2D has size 1 and index 0.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform bones of type vec4 has size 225 and index 1.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform projection_view_matrix of type mat4x4 has size 1 and index 226.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:1022] Info: 	Uniform world_matrix of type mat4x3 has size 1 and index 227.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType world_matrix found with index 227.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType view_matrix not found.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType projection_matrix not found.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType projection_view_matrix found with index 226.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType light_positions not found.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType light_colors not found.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType ambient not found.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType light_count not found.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType texture_matrix not found.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:953] Info: 	AutoParameterType bones found with index 1.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType time not found.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType fog not found.
[16:59:52, /home/rlh/jogos/elc/engine/glsl/glslprogram.cpp:960] Info: 	AutoParameterType camera not found.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants1_green.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_darkbrown.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso1_purple.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms1_purple.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_orchangreen.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_orchanfgreen.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_black.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pickaxe1.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/cape1_brown.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/skirt_mage.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_black.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso_robe_mage.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms_robe_mage.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_draegonired.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_draegonimred.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_blondlight.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pickaxe1.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/medallion04.dds'.
[16:59:52, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/cape1_brown.dds'.
[16:59:54, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/skirt_mage.dds'.
[16:59:54, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_black.dds'.
[16:59:54, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso_robe_mage.dds'.
[16:59:54, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms_robe_mage.dds'.
[16:59:54, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_peach.dds'.
[16:59:54, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_elfmpeach.dds'.
[16:59:54, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_black.dds'.
[16:59:54, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/mask01.dds'.
[16:59:54, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/cape1_brown.dds'.
[16:59:55, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants1_red.dds'.
[16:59:55, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_lightbrown.dds'.
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[16:59:56, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms_shirt2_blackwhite.dds'.
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