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[10:54:58, /home/rlh/jogos/elc/engine/logging.cpp:302] Log started at: Sun Aug 14 10:54:58 2011 BRT
[10:54:58, /home/rlh/jogos/elc/engine/logging.cpp:305] version: 1.9.2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'server_address = game.eternal-lands.com
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'server_port = 2001
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'no_adjust_shadows= 0
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'shadows_on= 0
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'use_shadow_mapping= 0
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'clouds_shadows= 0
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'show_reflection= 0
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'use_vertex_array = 1
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'use_mipmaps= 0
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'particles_percentage = 100
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'text_filter_replace = smeg
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'render_fog= 0
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'compass_north = 1
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'near_plane= 0.1
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'shadow_map_size= 7
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'transparency_resolution_fix= 0
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'dim_sounds_on_rain= 0
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'anisotropic_filter= 5
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'render_skeleton= 0
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'render_mesh= 1
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'use_display_actors= 1
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'use_actor_bbox_check= 1
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'use_render_mesh_shader= 1
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'use_set_transformation_buffers= 1
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'use_build_actor_bounding_box= 1
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'use_model_attach_and_detach_mesh= 1
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'use_render_attached_meshs= 1
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'water_shader_quality= 2
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'use_ext_gpu_program_parameters= 0
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'use_new_selection= 0
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'skybox_update_every_frame= 0
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'seconds_between_shadows_updates= 10
', type 2
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1196] Error: Can't find var 'use_animation_program= 1
', type 2
[10:54:58, /home/rlh/jogos/elc/init.c:190] Error: read_config() chdir("c:\Program Files\Eternal Lands\/") failed
[10:54:58, /home/rlh/jogos/elc/io/elpathwrapper.c:664] Warning: Didn't find your data_dir, using the current directory instead. Please correct this in your el.ini . Given data_dir was: "c:\Program Files\Eternal Lands\/". Using "/home/rlh/jogos/el_linux".
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1136] Error: Can't find var 'clouds_shadows', type 'IN_GAME_VAR'
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1136] Error: Can't find var 'use_shadow_mapping', type 'IN_GAME_VAR'
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1136] Error: Can't find var 'shadow_map_size', type 'IN_GAME_VAR'
[10:54:58, /home/rlh/jogos/elc/elconfig.c:1136] Error: Can't find var 'water_shader_quality', type 'IN_GAME_VAR'
[10:54:59, /home/rlh/jogos/elc/io/elfilewrapper.c:308] Error: Can't load zip file /home/rlh/.elc/unofficial_custom_clothes.zip
[10:54:59, /home/rlh/jogos/elc/elconfig.c:1136] Error: Can't find var 'clouds_shadows', type 'IN_GAME_VAR'
[10:54:59, /home/rlh/jogos/elc/elconfig.c:1136] Error: Can't find var 'use_shadow_mapping', type 'IN_GAME_VAR'
[10:54:59, /home/rlh/jogos/elc/elconfig.c:1136] Error: Can't find var 'shadow_map_size', type 'IN_GAME_VAR'
[10:54:59, /home/rlh/jogos/elc/elconfig.c:1136] Error: Can't find var 'water_shader_quality', type 'IN_GAME_VAR'
[10:55:07, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file 'textures/ground_detail.dds'.
[10:55:07, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file 'textures/water_normal.dds'.
[10:55:07, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file 'textures/noise.dds'.
[10:55:07, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile14.dds'.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/mesh.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1073] Info: Program linked successful: 
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute normal of type vec3 has size 1 and index 1.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute position of type vec4 has size 1 and index 0.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute texture_coordinate_0 of type vec2 has size 1 and index 8.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform ambient of type vec4 has size 1 and index 0.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform base_texture0 of type sampler2D has size 1 and index 1.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform detail_texture0 of type sampler2D has size 1 and index 2.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform fog of type vec4 has size 1 and index 3.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform light_colors of type vec4 has size 8 and index 4.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform light_positions of type vec4 has size 8 and index 12.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform projection_view_matrix of type mat4x4 has size 1 and index 20.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform texture_matrix of type vec4 has size 1 and index 21.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform view_matrix of type mat4x4 has size 1 and index 22.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform world_matrix of type mat4x3 has size 1 and index 23.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType world_matrix found with index 23.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType view_matrix found with index 22.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType projection_matrix not found.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType projection_view_matrix found with index 20.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType light_positions found with index 12.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType light_colors found with index 4.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType ambient found with index 0.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType light_count not found.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType texture_matrix found with index 21.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType bones not found.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType time not found.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType fog found with index 3.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType camera not found.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/mesh.lua[GL2][depth][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1073] Info: Program linked successful: 
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute position of type vec4 has size 1 and index 0.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform projection_view_matrix of type mat4x4 has size 1 and index 0.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform world_matrix of type mat4x3 has size 1 and index 1.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType world_matrix found with index 1.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType view_matrix not found.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType projection_matrix not found.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType projection_view_matrix found with index 0.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType light_positions not found.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType light_colors not found.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType ambient not found.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType light_count not found.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType texture_matrix not found.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType bones not found.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType time not found.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType fog not found.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType camera not found.
[10:55:07, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile1.dds'.
[10:55:07, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile10.dds'.
[10:55:07, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile6.dds'.
[10:55:07, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile0.dds'.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile13.dds'.
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:07]Last message repeated 1time
[10:55:07, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:07, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:08]Last message repeated 1time
[10:55:08, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:08]Last message repeated 1time
[10:55:08, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:08]Last message repeated 1time
[10:55:08, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:08]Last message repeated 1time
[10:55:08, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:08]Last message repeated 1time
[10:55:08, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:08]Last message repeated 1time
[10:55:08, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:08]Last message repeated 1time
[10:55:08, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:08]Last message repeated 1time
[10:55:08, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:08]Last message repeated 1time
[10:55:08, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:08]Last message repeated 1time
[10:55:08, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:08]Last message repeated 1time
[10:55:08, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:08]Last message repeated 1time
[10:55:08, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:08]Last message repeated 1time
[10:55:08, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/rock2.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall8.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/dirtroad01.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/mesh.lua[GL2][default][transparent]
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:08]Last message repeated 1time
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1073] Info: Program linked successful: 
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute normal of type vec3 has size 1 and index 1.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute position of type vec4 has size 1 and index 0.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute texture_coordinate_0 of type vec2 has size 1 and index 8.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform ambient of type vec4 has size 1 and index 0.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform base_texture0 of type sampler2D has size 1 and index 1.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform detail_texture0 of type sampler2D has size 1 and index 2.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform fog of type vec4 has size 1 and index 3.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform light_colors of type vec4 has size 8 and index 4.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform light_positions of type vec4 has size 8 and index 12.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform projection_view_matrix of type mat4x4 has size 1 and index 20.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform texture_matrix of type vec4 has size 1 and index 21.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform view_matrix of type mat4x4 has size 1 and index 22.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform world_matrix of type mat4x3 has size 1 and index 23.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType world_matrix found with index 23.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType view_matrix found with index 22.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType projection_matrix not found.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType projection_view_matrix found with index 20.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType light_positions found with index 12.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType light_colors found with index 4.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType ambient found with index 0.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType light_count not found.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType texture_matrix found with index 21.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType bones not found.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType time not found.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType fog found with index 3.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType camera not found.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/mesh.lua[GL2][depth][transparent]
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:08]Last message repeated 1time
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1073] Info: Program linked successful: 
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute position of type vec4 has size 1 and index 0.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute texture_coordinate_0 of type vec2 has size 1 and index 8.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform base_texture0 of type sampler2D has size 1 and index 0.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform projection_view_matrix of type mat4x4 has size 1 and index 1.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform world_matrix of type mat4x3 has size 1 and index 2.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType world_matrix found with index 2.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType view_matrix not found.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType projection_matrix not found.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType projection_view_matrix found with index 1.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType light_positions not found.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType light_colors not found.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType ambient not found.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType light_count not found.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType texture_matrix not found.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType bones not found.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType time not found.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType fog not found.
[10:55:08, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType camera not found.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/wood3.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/banners3.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/rocks.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/doorwindows1.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall11.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tree_branches01.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/bark2.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/wood4.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/miscobjects11.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/wood2.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall5.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/shingles2.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall18.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/miscobjects10.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/columns.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/doorwindows3.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/awnings.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/fountain.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall4.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/bark3.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/bark1.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stump.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/bark4.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/miscobjects1.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/bones.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/plants03.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall2.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/plants02.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/shields1.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/weapons1.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/miscobjects3.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tree_branches-leaves05.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/bark5.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/plants01.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall3.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile4.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile16.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/doorwindows5.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/wood9.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/roof1.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/furniture1.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/bark6.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/banners1.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/miscobjects2.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile27.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/doorwindows10.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/statue1.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/miscobjects6.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/hay.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/dirt3.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/dirt3_edges.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/bones.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/dirt2.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/dirt.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/plants.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/grass1.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/leaves1.dds'.
[10:55:08, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/pineneedles.dds'.
[10:55:09, /home/rlh/jogos/elc/map.c:450] Error: Error: Can't open file "servermarks_alanm.dat"
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file 'meshes/yeti.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/animated.lua[GL2][default][solid]
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:09]Last message repeated 1time
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:1073] Info: Program linked successful: 
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute bone_index of type vec4 has size 1 and index 5.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute bone_weight of type vec4 has size 1 and index 4.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute normal of type vec3 has size 1 and index 1.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute position of type vec4 has size 1 and index 0.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute texture_coordinate_0 of type vec2 has size 1 and index 8.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform ambient of type vec4 has size 1 and index 0.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform base_texture0 of type sampler2D has size 1 and index 1.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform bones of type vec4 has size 222 and index 2.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform detail_texture0 of type sampler2D has size 1 and index 224.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform fog of type vec4 has size 1 and index 225.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform light_colors of type vec4 has size 8 and index 226.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform light_positions of type vec4 has size 8 and index 234.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform projection_view_matrix of type mat4x4 has size 1 and index 242.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform texture_matrix of type vec4 has size 1 and index 243.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform view_matrix of type mat4x4 has size 1 and index 244.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform world_matrix of type mat4x3 has size 1 and index 245.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType world_matrix found with index 245.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType view_matrix found with index 244.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType projection_matrix not found.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType projection_view_matrix found with index 242.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType light_positions found with index 234.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType light_colors found with index 226.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType ambient found with index 0.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType light_count not found.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType texture_matrix found with index 243.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType bones found with index 2.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType time not found.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType fog found with index 225.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType camera not found.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/animated.lua[GL2][depth][solid]
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:09]Last message repeated 1time
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:1073] Info: Program linked successful: 
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute bone_index of type vec4 has size 1 and index 5.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute bone_weight of type vec4 has size 1 and index 4.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute position of type vec4 has size 1 and index 0.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform bones of type vec4 has size 222 and index 0.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform projection_view_matrix of type mat4x4 has size 1 and index 222.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform world_matrix of type mat4x3 has size 1 and index 223.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType world_matrix found with index 223.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType view_matrix not found.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType projection_matrix not found.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType projection_view_matrix found with index 222.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType light_positions not found.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType light_colors not found.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType ambient not found.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType light_count not found.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType texture_matrix not found.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType bones found with index 0.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType time not found.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType fog not found.
[10:55:09, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType camera not found.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants6.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots2.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso2.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms2.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_peach.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_humanfpeach.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_blond.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/sword3.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/helmet2.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants1_darkbrown.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_black.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso1_gray.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms1_gray.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_pale.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_dwarffpale.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_blondstrawberry.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pickaxe1.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/cape1_brown.dds'.
[10:55:09, /home/rlh/jogos/elc/engine.cpp:761] Error: /home/rlh/jogos/elc/engine/actortexturebuilder.cpp(184): Throw in function bool eternal_lands::<unnamed>::get_alpha(const eternal_lands::ReaderSharedPtr&, const eternal_lands::ReaderSharedPtr&, const eternal_lands::ReaderSharedPtr&, const eternal_lands::Uint32Array2&, Uint16, bool&)
Dynamic exception type: eternal_lands::(anonymous namespace)::ActorTextureErrorException
std::exception::what: std::exception
[eternal_lands::errinfo_value_*] = 28
[eternal_lands::errinfo_message_*] = Wrong image format
[eternal_lands::errinfo_expected_value_*] = 10
[boost::errinfo_file_name_*] = ./meshes/torso_dress1_mask.dds
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants1_gray.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_black.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso1_black.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms1_black.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_peach.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_humanmpeach.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_browndark.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/cape1_brown.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/animals5.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants1_white.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_lightbrown.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso1_pink.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms1_pink.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_tan.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_humanftan.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_white.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants1_white.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_orange.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso1_blue.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms1_blue.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_peach.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_elfmpeach.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_browndark.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants1_black.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_black.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso1_black.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms1_black.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_peach.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_dwarfmpeach.dds'.
[10:55:09, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_black.dds'.
[10:55:18, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile39.dds'.
[10:55:18, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile15.dds'.
[10:55:18, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile17.dds'.
[10:55:18, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile9.dds'.
[10:55:18, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile241.dds'.
[10:55:18, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile11.dds'.
[10:55:18, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile26.dds'.
[10:55:18, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile23.dds'.
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:18]Last message repeated 1time
[10:55:18, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:18]Last message repeated 1time
[10:55:18, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:18]Last message repeated 1time
[10:55:18, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:18]Last message repeated 1time
[10:55:18, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:18]Last message repeated 1time
[10:55:18, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:18]Last message repeated 1time
[10:55:18, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:18]Last message repeated 1time
[10:55:18, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:18]Last message repeated 1time
[10:55:18, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:18, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:19]Last message repeated 1time
[10:55:19, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:19]Last message repeated 1time
[10:55:19, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:19]Last message repeated 1time
[10:55:19, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:19]Last message repeated 1time
[10:55:19, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:19]Last message repeated 1time
[10:55:19, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:19]Last message repeated 1time
[10:55:19, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/water.lua[GL2][default][solid]
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:19]Last message repeated 1time
[10:55:19, /home/rlh/jogos/elc/engine.cpp:413] Error: /home/rlh/jogos/elc/engine/glslprogram.cpp(1070): Throw in function void eternal_lands::GlslProgram::do_build(eternal_lands::String, eternal_lands::String)
Dynamic exception type: eternal_lands::OpenGlException
std::exception::what: std::exception
[eternal_lands::errinfo_message_*] = Fragment info
-------------
0(212) : error C5041: cannot locate suitable resource to bind parameter "vcolor"

[boost::errinfo_file_name_*] = shaders/water.lua
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall6.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/cobwebs.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/ruins.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/doorwindows4.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stalag.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/wood7.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/rowboat1.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/rugs.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tapestries1.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall1.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/tile22.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/stonewall7.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/furniture2.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/miscobjects9.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '2dobjects/ground/dirt2_edges.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file '3dobjects/portal1.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants1_gray.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_black.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso1_black.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms1_black.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_peach.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_humanmpeach.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_browndark.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/cape1_brown.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants1_darkbrown.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_black.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso1_gray.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms1_gray.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_pale.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_dwarffpale.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_blondstrawberry.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pickaxe1.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/cape1_brown.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants6.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots2.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso2.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms2.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_peach.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_humanfpeach.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_blond.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/sword3.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/helmet2.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants1_darkbrown.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_darkbrown.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso1_white.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms1_white.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_tan.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_orchanmtan.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_browndark.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/helmet6.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/cape1_white.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants6.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots4.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso6.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms6.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_peach.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_humanmpeach.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_graydark.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/bone1.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/shield1_steel.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/crown1.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/medallion05.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/animated.lua[GL2][default][transparent]
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:19]Last message repeated 1time
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1073] Info: Program linked successful: 
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute bone_index of type vec4 has size 1 and index 5.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute bone_weight of type vec4 has size 1 and index 4.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute normal of type vec3 has size 1 and index 1.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute position of type vec4 has size 1 and index 0.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute texture_coordinate_0 of type vec2 has size 1 and index 8.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform ambient of type vec4 has size 1 and index 0.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform base_texture0 of type sampler2D has size 1 and index 1.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform bones of type vec4 has size 222 and index 2.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform detail_texture0 of type sampler2D has size 1 and index 224.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform fog of type vec4 has size 1 and index 225.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform light_colors of type vec4 has size 8 and index 226.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform light_positions of type vec4 has size 8 and index 234.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform projection_view_matrix of type mat4x4 has size 1 and index 242.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform texture_matrix of type vec4 has size 1 and index 243.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform view_matrix of type mat4x4 has size 1 and index 244.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform world_matrix of type mat4x3 has size 1 and index 245.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType world_matrix found with index 245.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType view_matrix found with index 244.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType projection_matrix not found.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType projection_view_matrix found with index 242.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType light_positions found with index 234.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType light_colors found with index 226.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType ambient found with index 0.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType light_count not found.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType texture_matrix found with index 243.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType bones found with index 2.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType time not found.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType fog found with index 225.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType camera not found.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1091] Info: Building Shader shaders/animated.lua[GL2][depth][transparent]
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:122] Info: GlslShader compiled successful: 
[10:55:19]Last message repeated 1time
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1073] Info: Program linked successful: 
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute bone_index of type vec4 has size 1 and index 5.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute bone_weight of type vec4 has size 1 and index 4.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute position of type vec4 has size 1 and index 0.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:1020] Info: 	Attribute texture_coordinate_0 of type vec2 has size 1 and index 8.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform base_texture0 of type sampler2D has size 1 and index 0.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform bones of type vec4 has size 225 and index 1.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform projection_view_matrix of type mat4x4 has size 1 and index 226.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:980] Info: 	Uniform world_matrix of type mat4x3 has size 1 and index 227.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType world_matrix found with index 227.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType view_matrix not found.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType projection_matrix not found.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType projection_view_matrix found with index 226.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType light_positions not found.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType light_colors not found.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType ambient not found.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType light_count not found.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType texture_matrix not found.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:911] Info: 	AutoParameterType bones found with index 1.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType time not found.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType fog not found.
[10:55:19, /home/rlh/jogos/elc/engine/glslprogram.cpp:918] Info: 	AutoParameterType camera not found.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants1_blue.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_darkbrown.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso1_white.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms1_white.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_pale.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_humanfpale.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_blond.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants6.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots6.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso8.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms8.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_draegonipurple.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_draegonifpurple.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_browndark.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/shield2_titanium.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/crown1.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/medallion05.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/cape1_brown.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants_stripe_blackred.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots1_black.dds'.
[10:55:19, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso_shirt2_blackred.dds'.
[10:55:20]Last message repeated 2times
[10:55:20, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms_shirt2_blackred.dds'.
[10:55:20, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_orchanblue.dds'.
[10:55:20, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_orchanmblue.dds'.
[10:55:20, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_white.dds'.
[10:55:20, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pants6.dds'.
[10:55:20, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/boots2.dds'.
[10:55:20, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/torso9.dds'.
[10:55:20, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/arms9.dds'.
[10:55:20, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hands_peach.dds'.
[10:55:20, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/head_humanfpeach.dds'.
[10:55:20, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/hair_brown.dds'.
[10:55:20, /home/rlh/jogos/elc/engine/codec/ddsimage.cpp:978] Info: Loading file './meshes/pickaxe1.dds'.
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Pasted: Aug 14, 2011, 4:55:20 pm
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